The Project
Another reason to fear Y2K as it inches ever closer! Yesterday, police made the discovery that the 29 year old cyberterrorist Aiden Pearce had rigged a hand-held gaming console, GP2S, to connect to the world wide web. With his innovation, Pearce has been terrorizing the city of Silicon Valley, disrupting traffic lights, jamming police scanners, and hacking the security systems of major tech companies in order to steal confidential information. Police continue their search for the hacker and urge anyone with tips to contact their local police agencies.
During the height of internet phobia and at the dawn of Y2K, Watch Dogs Cyberspace begins mid-1998, a time when the internet is talked about like guns and fake news are talked about in America today. The public thinks David Pearce, with his internet connected hand-held gaming console, GP2S, is a "bad guy with a gun", but it's actually the government spreading propaganda and using fear of the internet as the catalyst. Using people's already present uneasiness, the government wants to stop David Pearce as he infiltrates major tech companies and data centers in order to expose them. They are faking data leaks and selling people's information to major world powers and using the information to spy on people, invading privacy and breaking international law.
Design a GPS device that fits prefabricated interior components, a specific screen size, and uses only four buttons
3D model the device using Rhino, keeping in mind plastic injection molding processes and structures
Build. Measure. Learn.
I used Lean UX principles in the development of "Ukor" to focus on users and their needs at each phase of the design process.
Walk client through our Client Benchmark to understand client's ambition and brand vision, mission, voice
Research and validate the client/brand hypothesis.
Conduct early user testing with rough sketches to unveil unexpected pain points.
Externalize the work using sticky notes, printouts, or sketches.
Brand Canvas
There are three brand canvases to go through each with their own categories to fill out. The first is the company vision. This is where everyone describes what they think the goals, purpose, vision, strengths, and weaknesses are of the company.
The second is the client vision. Here everyone describes their ideal product persona and the goals the product will help them achieve. They will also describe in detail the journey a user will go through with the product, starting from where they learn about the product.
The third canvas is the market vision. Here is where the clients define who their competitors are and what companies inspire them and their product.
User Stories and MVP
User research and persona creation brought up the user's main needs, goals, and behaviors. Therefor, I found the main issues my design decisions needed to solve were:
Uncertainty about achieving goals
Instant help from health professionals
Ability to review each module and analyze goals
Set time for each module to keep up motivation
Based on this information, I was able to create user stories and define the MVP.
Process and Ideation
Sketching by hand is a very important part of the design process. In order to come up with GP2S, I went through many iterations of sketches trying to find the right one to match a video game about tech set in the late 90's.
Prototyping
I turned my revised sketches into interactive prototypes in Figma. I defined UI elements, design patterns and visual hierarchy. I tested the prototype in person and remotely.
Users wanted the ability to search and filter through blog articles.
Users wanted the option to read upcoming lesson articles before completing the ongoing section.
Users valued the feedback screens after completing each lesson.
A search bar and filter were added to the blog page.
Completed and future lesson articles were made available in the blog page.
What have I learned from this project?
3D Modeling: During this project I practiced 3D modeling using Rhino 3D
Plastic Injection Molding: I had to model GP2S using the practice of plastic injection molding keeping in mind the structure and holes for the screws
Disclaimer: This project is completely conceptual. The storyline is based inspired by the Watch Dogs video game series created by Ubisoft. All images used in this project are not mine and belong to Watch Dogs by Ubisoft.